Shifted use of 2^n from being the literal dimensions of building parts to fitting the building parts into a 2^n bay grid.
((The stairs are 8" but that is not a power of 2. Could change it to 6" which would make it 2^-1))
Chiseled texture is now doubled for guardrails and along the sloped stairs for symmetry. This solves the issue with a chiseled baseboard on one side and a chiseled upper-half of a guardrail. They are now both chiseled.
Reworked stairs and planters in between flights
March 17, 2026
Modeling
Worked on adding planters to grand staircase
Redone chiseled details on sloped geometry next to stairs to be 4' above tread nose. (only on steps to the right. must update elsewhere)
March 16, 2026
Modeling
Added tropical plant and planter
Finalized bench design
Build
Brightened scene by adjusting AmbientLight and DirectionalLights in start() function in GameStateManager
Set antialias to false in GameEngine
Adjusted window.devicePixelRatio to "0.5, 2" in GameEngine. 0.5 fall back or 2 for maximum if the screen allows. Done to fix distant tree blurring
March 15, 2026
Modeling
Installed fountain and mist particles using same fountain texture
Iterated on bench designs
Build
Added projectile collision detection
Water texture now uses UV scrolling instead of sprite sheet cycling
March 13, 2026
Modeling
Drafting Room designation
Furnishing drafting room
Optimizing
Logged potential optimizations and made improvements where necessary