Kill Scoreboard

Waiting for kill data...

DRAFTING ROOM

March 18, 2026

Modeling

  • Shifted use of 2^n from being the literal dimensions of building parts to fitting the building parts into a 2^n bay grid. ((The stairs are 8" but that is not a power of 2. Could change it to 6" which would make it 2^-1))
  • Chiseled texture is now doubled for guardrails and along the sloped stairs for symmetry. This solves the issue with a chiseled baseboard on one side and a chiseled upper-half of a guardrail. They are now both chiseled.
  • Reworked stairs and planters in between flights

March 17, 2026

Modeling

  • Worked on adding planters to grand staircase
  • Redone chiseled details on sloped geometry next to stairs to be 4' above tread nose. (only on steps to the right. must update elsewhere)

March 16, 2026

Modeling

  • Added tropical plant and planter
  • Finalized bench design

Build

  • Brightened scene by adjusting AmbientLight and DirectionalLights in start() function in GameStateManager
  • Set antialias to false in GameEngine
  • Adjusted window.devicePixelRatio to "0.5, 2" in GameEngine. 0.5 fall back or 2 for maximum if the screen allows. Done to fix distant tree blurring

March 15, 2026

Modeling

  • Installed fountain and mist particles using same fountain texture
  • Iterated on bench designs

Build

  • Added projectile collision detection
  • Water texture now uses UV scrolling instead of sprite sheet cycling

March 13, 2026

Modeling

  • Drafting Room designation
  • Furnishing drafting room

Optimizing

  • Logged potential optimizations and made improvements where necessary
DraftingRoom